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Building a Hangman iPad App with Flash – Programming Gameplay

Building a Hangman iPad App with Flash – Programming Gameplay

Welcome to the second part in our tutorial series on building a Hangman game for the iPad with Flash. While the first tutorial primarily focused on getting setup to code iOS apps with Flash, this tutorial will focus on the ActionScript and game logic necessary to actually program hangman. Let’s get started!

Building a Hangman iPad App with Flash – Getting Started

Building a Hangman iPad App with Flash – Getting Started

This tutorial will teach you how to develop a simple app for the iPad using Flash CS 5.5. In this two-part series, we’ll be building a simple hangman game. After completing this series, you should feel comfortable enough to start developing your own iOS applications with Flash.

iOS Multitasking: Background Location

iOS Multitasking: Background Location

This entry is part 4 of 4 in the series iOS Multitasking

This is the fourth and final part of the series on iOS Multitasking. Today we will be covering Background Location. Just like the previous iOS Multitasking tutorials in this series, this feature is simple and easy to implement. So let’s start!

iOS Multitasking: Background Tasks

iOS Multitasking: Background Tasks

This entry is part 3 of 4 in the series iOS Multitasking

This is the third part in the iOS Multitasking Series. Compared to Local Notifications, Background Audio, Background Location, and VOIP (Not covered in this series), Background Tasks and Fast App Switching are the easiest to implement. For this tutorial, you will need to understand blocks.

iOS Multitasking: Background Audio

iOS Multitasking: Background Audio

This entry is part 2 of 4 in the series iOS Multitasking

This is a continuation of the iOS Multitasking series. Along with notifications (as discussed last week), iOS Multitasking also provides a feature called Background Audio. As the name suggests, this feature enables applications to play audio even when the application is in the background, similar to how the iPod or Music Application bundled with the device works.

iOS Quick Tip: Detecting Touches

iOS Quick Tip: Detecting Touches

Touch Screens have become the foundation of modern smartphone user interaction. In this tutorial, you will learn how to be notified when the user interacts with the touch screen, and how to use touch events in a practical manner.

iOS SDK: Working with URL Schemes

iOS SDK: Working with URL Schemes

Communication between apps provides your application with an opportunity to take advantage of other application’s functionality, send and receive data between apps, and provide a rich user experience that “just works”.

iOS SDK Quick Tip: Working with Animations

iOS SDK Quick Tip: Working with Animations

iOS SDK animations allow you to spice up your applications with appealing visual effects and transitions. With the iOS SDK, animations are frequently used to repositions views, resize views, remove or add views from view hierarchies, and hide views altogether. Read on to learn how these effects are achieved!

Corona SDK: Working with the Facebook Graph API – Part 1

Corona SDK: Working with the Facebook Graph API – Part 1

Welcome to part 1 of 2 in the tutorial series on using the Facebook Graph API and the Corona SDK to make native, social applications for mobile devices. The Facebook API has many features and can be used to create powerful social applications.

Building Native iOS Apps with Wax: Creating a Sample Application

Building Native iOS Apps with Wax: Creating a Sample Application

This entry is part 2 of 2 in the series Building Native iOS Apps with Wax

In part one, we learned about what Wax is and what makes it so awesome. Now, in part 2, we are going to step through making a simple application in Wax that displays a list of currently trending topics on Twitter that can be refreshed with a button.

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