In this tutorial series, you’ll learn how to create a Bloons Inspired game. The objective of the game is to shoot at the balloons to pop them all…Read on!
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In this tutorial series, you’ll learn how to create a Bloons Inspired game. The objective of the game is to shoot at the balloons to pop them all…Read on!
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Welcome to the final tutorial in our Alphabet Soup game series! In this tutorial, we’ll handle word selection and the steps necessary to build the final app.
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Welcome to the final tutorial in the Endless Runner series. In today’s tutorial, you will learn how to submit your app to the iOS App Store!
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This is the second installment in our Corona SDK Alphabet Soup Game tutorial. In today’s tutorial, we’ll add to our interface and start coding the game interaction. Read on!
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Welcome to the latest installment in the Endless Runner series. In today’s tutorial, you will learn how to build a game menu using the Director Class. Let’s get started!
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In this tutorial series, you will learn how to create a minimalistic Alphabet Soup game. The goal of this game is to allow the player to pick words out from a jumbled set of letters. Read on!
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We’ve already come a long way in building our endless runner game. At this point in the series, you should already have a playable and enjoyable experience, but this tutorial will teach you how to add one more twist: boss battles!
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In this tutorial we’ll be creating two new features that will really add some shine to our game: scoring and game over. It may sound like a lot of work, but our game is set up so as to make this quick and easy to do. So, let’s get those features in there and complete our game!
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Welcome to the sixth part in our Endless Runner tutorial series! Our game is starting to shape up and feel more polished. After completing today’s steps, it will be much more interactive and fun to play. We will add two more events that will create some exciting new challenges for the players.
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Welcome to the fifth installment of the Endless Runner series! Up to this point we should have a little monster running on a never-ending scrolling platform. We should have three levels of parallax scrolling, interaction between our monster sprite and the ground, as well as the ability to make him jump via touch interaction. So, today’s step will give users a bit of a challenge: rather than just running on flat ground, there will be level changes and pits they will have to jump over in order to keep playing.
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