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iOS SDK: Game Center Achievements and Leaderboards – Part 2

iOS SDK: Game Center Achievements and Leaderboards – Part 2

Welcome to the second and final part of the Game Center Tutorial Series. In this tutorial, we will integrate the achievements and leaderboards created with iTunesConnect during part 1 with Objective-C and Xcode.

iOS SDK: Game Center Achievements and Leaderboards – Part 1

iOS SDK: Game Center Achievements and Leaderboards – Part 1

This entry is part 1 of 1 in the series Game Center Achievements and Leaderboards

This is the first part of a step-by-step tutorial on how to use Game Center in your app. Game Center is supported since iOS 4.1. It’s Apple’s new social network. Game Center enables users to track their best score on a leaderboard, compare their achievements, invite friends to play a game, and start a game through auto-matching. This tutorial is only useful if you are a paid developer, because if you are not, you can’t setup the Game Center achievements and leaderboard in iTunes Connect. In the firts part we will create our project and create a new app in iTunes Connect with achievements and a leaderboard for this tutorial

iOS SDK: Playing Touch Tones with the Audio Toolbox Framework

iOS SDK: Playing Touch Tones with the Audio Toolbox Framework

This entry is part 7 of 7 in the series Design & Build a 1980s iOS Phone App

Welcome to the seventh installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial, I’ll be demonstrating how to play the appropriate audio tone for each number on the phone keypad.

iOS SDK Quick Tip: Enabling AirPlay for iOS 4.3 Apps

iOS SDK Quick Tip: Enabling AirPlay for iOS 4.3 Apps

One of the most impressive features released with iOS 4.3 is official SDK support for AirPlay integration. With just a few lines of code, any iOS application can now stream video directly to an AppleTV! AirPlay will also work with other supported Apple devices, like the AirPort Express. Read on to learn how to integrate AirPlay into your apps!

Design & Build a 1980s iOS Phone App: Making Phone Calls

Design & Build a 1980s iOS Phone App: Making Phone Calls

This entry is part 6 of 7 in the series Design & Build a 1980s iOS Phone App

Welcome to the sixth installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial I’ll be demonstrating how to programmatically launch a phone call from within the iOS SDK and how to respond to user touch events on the keypad.

Design & Build a 1980s iOS Phone App: Skin the Phone Screen

Design & Build a 1980s iOS Phone App: Skin the Phone Screen

This entry is part 5 of 7 in the series Design & Build a 1980s iOS Phone App

Welcome to the fifth installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial we will be using Xcode and Interface Builder to skin the “Phone” screen of our application using the graphics we sliced from part four in this series.

Design & Build a 1980s iOS Phone App: Interface Builder Setup

Design & Build a 1980s iOS Phone App: Interface Builder Setup

This entry is part 3 of 7 in the series Design & Build a 1980s iOS Phone App

Welcome to the third installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial we will be jumping into both Xcode and Interface Builder to setup the basic view hierarchy of our application and deconstruct the app design into individual iOS SDK components.

Developing RESTful iOS Apps with RestKit

Developing RESTful iOS Apps with RestKit

This entry is part 1 of 2 in the series Developing RESTful iOS Apps with RestKit

RestKit is a powerful library that simplifies interacting with web services for iOS applications. In this article, written by RestKit creator and Two Toasters CTO Blake Watters, we will take a quick tour of RestKit’s feature set, get familiar with the core concepts presented by the library, and then explore some code samples to get a feel for what working with RestKit is really like.

Beginning iOS Development: Data Persistence

Beginning iOS Development: Data Persistence

This entry is part 7 of 7 in the series Beginning iOS Development

In the seventh installment of the Beginning iOS Development screencast series, we are looking at Data Persistence in iOS Applications. The screencast includes a short keynote overview of the different storage methods that you can use in an iOS application as well as the pros and cons of each method. After the keynote, the four implemented data storage methods are explained in detail.

Beginning iOS Development: Debugging Fundamentals

Beginning iOS Development: Debugging Fundamentals

This entry is part 6 of 7 in the series Beginning iOS Development

Welcome to part six of the Mobiletuts+ Beginning iOS Development series. This installment will cover Xcode debugging fundamentals. It will include a brief amount of software debugging theory and a practice application to demonstrate the use of breakpoints and the Xcode debugger. The article will conclude with some general tips and best practices, as well as a list of useful resources available for you to continue your learning.

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