Welcome to the second and final part of the Game Center Tutorial Series. In this tutorial, we will integrate the achievements and leaderboards created with iTunesConnect during part 1 with Objective-C and Xcode.
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This is the first part of a step-by-step tutorial on how to use Game Center in your app. Game Center is supported since iOS 4.1. It’s Apple’s new social network. Game Center enables users to track their best score on a leaderboard, compare their achievements, invite friends to play a game, and start a game through auto-matching. This tutorial is only useful if you are a paid developer, because if you are not, you can’t setup the Game Center achievements and leaderboard in iTunes Connect. In the firts part we will create our project and create a new app in iTunes Connect with achievements and a leaderboard for this tutorial
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Welcome to the seventh installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial, I’ll be demonstrating how to play the appropriate audio tone for each number on the phone keypad.
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One of the most impressive features released with iOS 4.3 is official SDK support for AirPlay integration. With just a few lines of code, any iOS application can now stream video directly to an AppleTV! AirPlay will also work with other supported Apple devices, like the AirPort Express. Read on to learn how to integrate AirPlay into your apps!
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Welcome to the sixth installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial I’ll be demonstrating how to programmatically launch a phone call from within the iOS SDK and how to respond to user touch events on the keypad.
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Welcome to the third installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial we will be jumping into both Xcode and Interface Builder to setup the basic view hierarchy of our application and deconstruct the app design into individual iOS SDK components.
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RestKit is a powerful library that simplifies interacting with web services for iOS applications. In this article, written by RestKit creator and Two Toasters CTO Blake Watters, we will take a quick tour of RestKit’s feature set, get familiar with the core concepts presented by the library, and then explore some code samples to get a feel for what working with RestKit is really like.
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In the seventh installment of the Beginning iOS Development screencast series, we are looking at Data Persistence in iOS Applications. The screencast includes a short keynote overview of the different storage methods that you can use in an iOS application as well as the pros and cons of each method. After the keynote, the four implemented data storage methods are explained in detail.
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Welcome to part six of the Mobiletuts+ Beginning iOS Development series. This installment will cover Xcode debugging fundamentals. It will include a brief amount of software debugging theory and a practice application to demonstrate the use of breakpoints and the Xcode debugger. The article will conclude with some general tips and best practices, as well as a list of useful resources available for you to continue your learning.
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