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Corona SDK

Sharing Data With Gestures: Rails & Heroku Setup

Sharing Data With Gestures: Rails & Heroku Setup

This entry is part 2 of 3 in the series Corona SDK: Sharing Data with Gestures

In part I of this series, you saw how we made a simple mobile app in the Corona framework that responds to a “bump” like action (called a “thump”) to send a message to another mobile device. The communication between the two mobile devices occurs between an intermediary server process that matches two “thumped” devices by both timestamp and distance. In this tutorial, we will setup the intermediary server process with Ruby on Rails.

Sharing Data With Gestures: Corona SDK App Setup

Sharing Data With Gestures: Corona SDK App Setup

This entry is part 1 of 3 in the series Corona SDK: Sharing Data with Gestures

In this tutorial, we’re going to launch into a series that will allow two mobile devices to transfer information with a “Bump” gesture. This app will require a combination of client-side and server-side programming, and we’ll cover all the steps to code both aspects. From here on, this app will affectionately be referred to as “Thump.”

Create a Brick Breaker Game with the Corona SDK: Collision Detection

Create a Brick Breaker Game with the Corona SDK: Collision Detection

This entry is part 3 of 3 in the series Create a Brick Breaker Game with the Corona SDK

Welcome to the final tutorial in our Brick Breaker game series! In this tutorial, we’ll handle the logic for the remaining collisions, check for win and loss states, change levels, and more.

Create a Brick Breaker Game with the Corona SDK: Game Controls

Create a Brick Breaker Game with the Corona SDK: Game Controls

This entry is part 2 of 3 in the series Create a Brick Breaker Game with the Corona SDK

In this tutorial series, we’ll be building a Brick Breaker game from scratch using the Corona SDK. The goal of this game is to control a pong-like paddle to knock a ball against a stack of bricks until they all break.

Create a Brick Breaker Game with the Corona SDK: Application Setup

Create a Brick Breaker Game with the Corona SDK: Application Setup

This entry is part 1 of 3 in the series Create a Brick Breaker Game with the Corona SDK

In this tutorial series, we’ll be building a Brick Breaker game from scratch using the Corona SDK. The goal of this game is to control a pong-like paddle to knock a ball against a stack of bricks until they all break.

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 2

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 2

This entry is part 2 of 2 in the series How to Blow Stuff Up With the Corona SDK

Welcome to part two of the How to Blow Stuff up With the Corona SDK tutorial series. In this tutorial, we will be enhancing our demo app from part I by allowing the user to place an actual bomb graphic on the screen with a time-delayed explosion. We will aslo modify the explosion effect to occasionally cause crates to actually explode rather than just fly off the screen.

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 1

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 1

This entry is part 1 of 2 in the series How to Blow Stuff Up With the Corona SDK

Overview

Everyone loves a good physics game, but let’s face it: it’s much more fun when you’re blowing stuff up! This tutorial will show you how to use the Corona physics engine to create explosions in your game.

Corona SDK Quick Tip: View Transitions

Corona SDK Quick Tip: View Transitions

Although some applications can completely perform in a single view, most of the time you’ll need more than one screen or view to display your app content. In this tutorial, you’ll learn how to create and switch between different views using Corona.

Corona SDK Quick Tip: Create a Screen Capture Utility

Corona SDK Quick Tip: Create a Screen Capture Utility

In this tutorial, you’ll learn how to take a screenshot of your application and review it in the device photo library.

Corona SDK: Game Development Path Finding

Corona SDK: Game Development Path Finding

This project steps through the basics of path finding in the Corona SDK via the A* path finding algorithm, a staple in the game industry since about 1970. This app lets you add obstacles to a 10×10 grid and view the path determined by A*.

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