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Callum Chapman

Callum Chapman is a self-employed blogger and designer. He is the founder of a small network of sites, including The Inspiration Blog and Circlebox Blog. You can contact Callum via Twitter!

Design & Build a 1980s iOS Phone App: Design Comp Slicing

Design & Build a 1980s iOS Phone App: Design Comp Slicing

This entry is part 4 of 7 in the series Design & Build a 1980s iOS Phone App

Welcome to the fourth installment in our series on how to both design and build a 1980s version of the iOS “Phone” app. In this tutorial, we will be learning how to use Photoshop to slice the app design comp in order to continue building and skinning the app with Xcode.

Design & Build a 1980s iOS Phone App: Design the Phone Screen & Settings Screen

Design & Build a 1980s iOS Phone App: Design the Phone Screen & Settings Screen

This entry is part 2 of 7 in the series Design & Build a 1980s iOS Phone App

Welcome to the second part in our “Design & Build a 1980s iOS Phone App” series, where we will be teaching you all the steps necessary to both design and code a “Phone” app similar to the default version on the iPhone. In this tutorial, we will complete the interface design of our app.

Design & Build a 1980s iOS Phone App: Design the Contacts Screen

Design & Build a 1980s iOS Phone App: Design the Contacts Screen

This entry is part 1 of 7 in the series Design & Build a 1980s iOS Phone App

Welcome to the first in a series that will cover all the steps necessary to both design and code a “Phone” application! Our application will function much like the default iPhone version with one very important aesthetic twist: our design is inspired by the 1980s. This is a hands-on series, so read on and let’s get started!

iOS Design Roundup: 5 Great Camera Applications

iOS Design Roundup: 5 Great Camera Applications

There are probably hundreds of iPhone applications related to photography and film now, yet only a small selection of them have really made it. In this article, we’ll be looking at five different iPhone camera applications (including the official iOS ‘Camera’ app) and examining the pros and cons of their design.

Design an iPhone Bank App in Photoshop: Part 3

Design an iPhone Bank App in Photoshop: Part 3

This entry is part 3 of 3 in the series Design an iPhone Bank App

In this quick tip tutorial, we’re going to be creating a nice little stylish iPhone icon for the make-believe application “Bankapp” that was part of a recently published user interface design tutorial here on Mobiletuts+.

Design an iPhone Bank App in Photoshop: Part 2

Design an iPhone Bank App in Photoshop: Part 2

This entry is part 2 of 3 in the series Design an iPhone Bank App

This is the second in a two-part tutorial series on designing an iPhone banking application. In this part of the series, we will be designing the main layout/content of each of these pages: the menu/home page, the statement page, and the add account screens. Missed part one? Get up to speed by reading it here.

Design an iPhone Bank App in Photoshop: Part 1

Design an iPhone Bank App in Photoshop: Part 1

This entry is part 1 of 3 in the series Design an iPhone Bank App

In this tutorial, we’re going to be designing the user interface of a financial based iPhone application in Photoshop. We will be using a truck-load of modern techniques to really make this design pop! The tutorial will be split into two parts, so be sure to subscribe via RSS or E-mail to check out the rest of the tutorial!

Mobile UI: Redesign the Spendometer iPhone App (Part 2)

Mobile UI: Redesign the Spendometer iPhone App (Part 2)

This is the second of a two-part tutorial series on reskinning an iPhone application with Photoshop. Need to catch up? Read part one on PSDTuts+! We will be covering the rest of the application’s UI design in this tutorial, paying close attention to the small and delicate details, such as typography, button design, and text-entry fields, that will make the overall design pop.

Mobile Design: Analyzing the Amazon UK App

Mobile Design: Analyzing the Amazon UK App

With more and more people starting to use mobile applications daily, it is now more important than ever for companies around the world to pay close attention to developing their own mobile applications, whether they be for the iPhone, Android, or a Blackberry. Having a mobile application however isn’t the easiest job. There are a lot of applications out there that work perfectly well, but just don’t look all that wonderful. This is important because an appealing, user-friendly interface is a primary method for attracting and retaining users.

Roughly Speaking: Working within Mobile UI Design Limitations
sessions

    Roughly Speaking: Working within Mobile UI Design Limitations

    Today we chat with two mobile user interface designers about how they design successful mobile interfaces and intuitive navigation solutions. We’ll learn how Sacha Greif works with the limited space of the iPad by using space saving UI Elements. Eryk Pastwa discusses how to design for multiple mobile sizes, and how to properly test designs for maximum real world uses. Take a peek at their workflows, and the best practices they both put into place in their projects.