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Brandon Trebitowski

Brandon Trebitowski is a software developer and author from Albuquerque, New Mexico. Brandon holds a BS in Computer Science from The University of New Mexico and has been developing software for the last 8 years. In August of 2008, he started iCodeBlog.com to teach aspiring developers how to write software for the iPhone. After the blog was acquired by ELC Technologies in December of 2008, he began working full time for them developing mobile software. Brandon has a strong passion for programming and loves sharing it with others.

iOS Quick Tip: Interacting with Web Services

iOS Quick Tip: Interacting with Web Services

At some point in your iOS development career, you will have the need to interact with a web service from within your app. You may need to access remote data, parse a social network feed, or even download some assets into your application. This quick tip will teach you to do so without using third party libraries!

Supplementing iAd Placement with AdMob

Supplementing iAd Placement with AdMob

Click-based advertising within a mobile application is a great way to make some money off of your free or inexpensive applications. While there are many choices out there, many iOS developers tend to go with the iAds platform for a variety of reasons including simplicity, aesthetics, and a high CPM.

Build a Caterpillar Game with Cocos2D: Final Steps

Build a Caterpillar Game with Cocos2D: Final Steps

This entry is part 7 of 7 in the series Build a Caterpillar Game with Cocos2D

This is the seventh and final installment of our Cocos2D tutorial series on cloning Centipede for iOS. Make sure you have completed the previous parts before beginning.

Build a Caterpillar Game with Cocos2D: Collision Detection

Build a Caterpillar Game with Cocos2D: Collision Detection

This entry is part 6 of 7 in the series Build a Caterpillar Game with Cocos2D

This is the sixth installment of our Cocos2D tutorial series on cloning Centipede for iOS. Make sure you have completed the previous parts before beginning.

Build a Caterpillar Game with Cocos2D: Movement and Missiles

Build a Caterpillar Game with Cocos2D: Movement and Missiles

This entry is part 5 of 7 in the series Build a Caterpillar Game with Cocos2D

This is the fifth installment of our Cocos2D tutorial series on cloning Centipede for iOS. Make sure you have completed the previous parts before beginning.

Build a Caterpillar Game with Cocos2D: Caterpillar AI

Build a Caterpillar Game with Cocos2D: Caterpillar AI

This entry is part 4 of 7 in the series Build a Caterpillar Game with Cocos2D

This is the fourth installment of our Cocos2D tutorial series on cloning Centipede for iOS. Today we will be writing the basic AI needed for the Caterpillar object. Let’s get started!

Build a Caterpillar Game with Cocos2D: Caterpillar Creation

Build a Caterpillar Game with Cocos2D: Caterpillar Creation

This entry is part 3 of 7 in the series Build a Caterpillar Game with Cocos2D

This is the third installment of our Cocos2D tutorial series on cloning Centipede for iOS. In today’s tutorial we will begin coding the Caterpillar object and motion. Make sure you have completed the previous parts before beginning.

Building a Caterpillar Game with Cocos2D: Sprites & Gameboard

Building a Caterpillar Game with Cocos2D: Sprites & Gameboard

This entry is part 2 of 7 in the series Build a Caterpillar Game with Cocos2D

In this series, we will be recreating the popular Atari game Centipede using the Cocos2D game engine for iOS. This is the second installment, where you will learn how to setup the game board and populate it with sprites.

Building a Caterpillar Game with Cocos2D: Introduction

Building a Caterpillar Game with Cocos2D: Introduction

This entry is part 1 of 7 in the series Build a Caterpillar Game with Cocos2D

In this series, we will be recreating the popular Atari game Centipede using the Cocos2D game engine for iOS. Centipede was originally developed for Atari and released on the Arcade in 1980. Since then, it has been ported to just about every platform imaginable. For our purposes, we will be calling the game Caterpillar.