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Andy Minkstein

Andy Minkstein is a web/game developer and co-founder of Lamplighter Games. He has coded and produced countless websites as well as games for the iPhone, Android, and Adobe Flash.

Corona SDK: Working with the Facebook Graph API – Part 2

Corona SDK: Working with the Facebook Graph API – Part 2

Welcome back to the second of a two part tutorial series on building native, social applications for mobile devices. In part 1, we created a basic application that utilized the Facebook authentication library to allow a user to sign in with their facebook credentials. The result was access to the user’s Facebook data through a session token that we received when the user signed in.

Corona SDK: Working with the Facebook Graph API – Part 1

Corona SDK: Working with the Facebook Graph API – Part 1

Welcome to part 1 of 2 in the tutorial series on using the Facebook Graph API and the Corona SDK to make native, social applications for mobile devices. The Facebook API has many features and can be used to create powerful social applications.

Build a jQuery Mobile Survey App: App Logic & Interface

Build a jQuery Mobile Survey App: App Logic & Interface

Welcome to part II of the tutorial series on creating a quiz or survey web application with jQuery Mobile and Ruby on Rails. In this part of the tutorial we are going to create a mobile friendly web interface with jQuery Mobile so that our survey can be taken easily on any HTML5 compatible smartphone. This can be done very easily as jQuery Mobile comes with pre-defined CSS templates that look great in mobile browsers in addition to being a great javascript library that helps developers create “app-like” experiences for mobile websites.

Build a jQuery Mobile Survey App: Rails Setup

Build a jQuery Mobile Survey App: Rails Setup

Welcome to part I of the tutorial series on creating a quiz or survey app with jQuery Mobile and Rails. This series will demonstrate how to build a mobile compatible web application that will allow users to answer a series of questions in a wizard like fashion.

Sharing Data With Gestures: Thump Matching

Sharing Data With Gestures: Thump Matching

This entry is part 3 of 3 in the series Corona SDK: Sharing Data with Gestures

Welcome to part III of the Sharing Data With Gestures series. In part II, we created our intermediary server process in Ruby on Rails. This server process will act as a conduit between two devices that are trying to communicate with a gesture we are calling a “thump.” When two devices are “thump”-ed together, the server will match them by calculating their proximity to each other through GPS coordinates as well as a near identical timestamp of when they opened up communication with the server. Once this match has been made, the server will exchange the messages typed in the mobile app, simulating the device-to-device communication.

Sharing Data With Gestures: Rails & Heroku Setup

Sharing Data With Gestures: Rails & Heroku Setup

This entry is part 2 of 3 in the series Corona SDK: Sharing Data with Gestures

In part I of this series, you saw how we made a simple mobile app in the Corona framework that responds to a “bump” like action (called a “thump”) to send a message to another mobile device. The communication between the two mobile devices occurs between an intermediary server process that matches two “thumped” devices by both timestamp and distance. In this tutorial, we will setup the intermediary server process with Ruby on Rails.

Sharing Data With Gestures: Corona SDK App Setup

Sharing Data With Gestures: Corona SDK App Setup

This entry is part 1 of 3 in the series Corona SDK: Sharing Data with Gestures

In this tutorial, we’re going to launch into a series that will allow two mobile devices to transfer information with a “Bump” gesture. This app will require a combination of client-side and server-side programming, and we’ll cover all the steps to code both aspects. From here on, this app will affectionately be referred to as “Thump.”

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 2

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 2

This entry is part 2 of 2 in the series How to Blow Stuff Up With the Corona SDK

Welcome to part two of the How to Blow Stuff up With the Corona SDK tutorial series. In this tutorial, we will be enhancing our demo app from part I by allowing the user to place an actual bomb graphic on the screen with a time-delayed explosion. We will aslo modify the explosion effect to occasionally cause crates to actually explode rather than just fly off the screen.

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 1

How to Blow Stuff Up With the Corona SDK Physics Engine: Part 1

This entry is part 1 of 2 in the series How to Blow Stuff Up With the Corona SDK

Overview

Everyone loves a good physics game, but let’s face it: it’s much more fun when you’re blowing stuff up! This tutorial will show you how to use the Corona physics engine to create explosions in your game.