App Marketing Quick Tip: Beating the Odds and Winning the iPhone Lottery

App Marketing Quick Tip: Beating the Odds and Winning the iPhone Lottery

We’ve all seen the story on Gizmodo, TechCrunch or some other blog: developer creates iPhone app, makes $300,000 in six weeks, and quits his day job. These stories are the ones that have driven many developers into the modern day gold rush: iPhone app development. With so many apps competing for the attention of the platforms users, developers are now creating apps and crossing their fingers. Their goal? To make it into the Top 100, where millions of users will see their app for free, and they can soon ride the waves of cash that will surely come in.

So the question is this: how do you get your application into the top 100?

Is it being featured by Apple?

Maybe a blog post on TechCrunch or Gizmodo?

Perhaps it could be having your app in an iPhone commercial?

For most apps in the top 100, it’s likely a combination of developing a high quality product and blind luck (there is always the occasional flatulence app). Statistically, becoming a wealthy iPhone developer is unlikely. If you’re going to pour your time into creating something of value with the hope of making a substantial profit, you simply cannot rely on luck.

Let’s look at the iPhone Lottery for what it really is: a chance to leave the “rat race” and become your own boss or, at the very least, a way for you to add enough passive income so that you can enjoy life a little more. Using iPhone development as a tool to leave the “rat race” is possible, but what is more likely is that you can increase your income by $15,000 to $30,000 a year.

Simple Math

The key to making money with this platform can be seen by doing some simple math.

A $1.99 application will yield $1.39 after Apple’s 30%.

One application at the price of $1.99 with 30 downloads per day equals $1,251 per month or $15,012 a year.

Now, three applications at the price of $1.99 with 30 downloads per day each equals $3,753 per month or $45,036 a year.

I won’t even venture into the income range you would make if you were doing 60, 100, or even 200 downloads a day per application. These download numbers are substantial, but they are far below what is necessary to get into the coveted Top 100. The point is that by creating multiple high quality apps, you can make money on this platform. It may not be $300,000 in six weeks, but it very well could be enough to positively impact your life.

Cross Promotion

There is an added benefit to creating and marketing multiple applications.

Each app is a free marketing resource that you can use for cross-promoting your applications. Cross-promotion is a huge asset in marketing your apps, and it is free! A simple useful app with a great UI could easily reach twenty downloads a day with a good marketing effort. If you have multiple applications and cross-promote within them, you’ll see that your applications will begin to drive sales for you.

If your goal is to supplement your income or potentially quit your job, the aforementioned plan is not only logical but easily implementable.

My advice to you is simple: become a realist as soon as possible, work on changing your perception of what success is in the App Store, and get out of the “Get Rich Quick” mentality that drives lotto ticket sales. Master the platform, find an awesome UI designer, and have fun building great apps!

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  • http://designgiveaways.com/ Callum Chapman

    Now I just need to learn to develop an app. Or have a good idea for that matter! ;)

    It’s great to see just how much is possible though. Apple have opened up so many opportunities for those that have the ability to develop their own apps, whether independently or for an agency.

    • http://moscreative.com Serhiy

      You can start with PhoneGap.
      html+crosbrowsing+inapp = all what you need to start;)

  • http://www.elomarns.com/blog Elomar Nascimento dos Santos

    Good article. It’s always good to show things as they really are. App Store is great for gain an extra money, or even to make it your primary source of money, but if you want to get rich with it, you have to prepare yourself to fight against probability.

    However, I disagree with the cross promotion tip. I know this kind of marketing usually works well, but I believe the best way of working as an app’s provider for iPhone users is not annoying them, and the usual section “More apps” is just that.

    When I download an app, I just want to use the functionality provided by the app. I don’t want to know what other apps the developer has build. And if someone really enjoy an app and want to try other apps developed by the same guy, the Google is here to help. There’s no need to bother the vast majority of the users, whom don’t care about the other apps of the developer.

    The app is made for the user, so it has to serve the user, not the developer. The way an iPhone app serves its developer is been sold. From the moment someone buys an app, its only purpose is to serve that someone at the best way it can, which means not bothering him with anything not related with the app purpose. Otherwise, it’s like paying for an app twice.

    • http://createmy.com.au Dale Hurley

      I actually like to see in the about page the other apps the developer has built so I can download them too if I like them. It is a very in the moment thing and there is a great opportunity to link straight to the Apps store.

  • Leo

    Great article, I’m looking forward to developing apps for the iPhone.

    Just wondering, where do you check your app stats? When you join the developer program do you get some special page that shows all of your app stats to see how well its doing?

    • http://www.twitter.com/williamherring William Herring

      Apple gives you a way to check your sales through itunes connect, but I check app sales through http://www.appfigures.com. Its a great service and inexpensive. They also email daily reports so you don’t have to login.

      • http://moscreative.com Serhiy

        I use it all the time… and best think what I like this is wake up each morning and immediately check my email))

        And I can add my personal research… you can make much more money with one application but with in-app purchases.

    • http://mikeseaby.co.uk mike

      I use AppViz, brilliant application:
      http://www.ideaswarm.com/products/appviz/

  • ZERO-Mohammed Morsi

    fantastic calculations … but developing for all mobile platforms will increase these calculations :)

  • http://callstyle.com/ Raj

    Positive viewpoint and valid, but readers shouldn’t forget that it’s more than the math that’s important. With the growing number of apps in the App Store, you have to do the necessary promoting and marketing. Otherwise, even with 20, 30 or a 100 apps in your portfolio, it’ll be a longshot that you’ll have more than your friends downloading.

  • JHP

    Reality check:

    What this article doesn't tell you is most independent developers will have fewer than 10 downloads a day at $0.99 and even less if the app is $1.99 or more. After they've spent precious time and no small sum on a Mac, an iPhone/iPod touch, and the $99/year iPhone Developer Program.

    The people lucky enough to make even $15,000 a year are usually paying a fair amount for promotion. Many are still in the red after development and marketing costs.

    For every developer who finds success, I would venture there are 100 hard-working developers who see nothing from their efforts.

    Consider all this well before you enroll in the program and dedicate precious time.

  • sijith.k

    I would like to study more about android,